Arch-Mage Cartauver Tau Greymond

Newly minted Arch-Mage known across the entire country for his extraordinary genius and raw magical power

Description:
Attributes
Strength 3 Intuition 4 Charisma 4
Agility 11 Logic 19 Luck 3
Endurance 10 Willpower 13 Reputation 18 XP Given: 1745 Spent: 1730 *Left*15
Magic 21 Grade 15 Age 150 (young) MP 104 (63 + 36 – Implement) +14 (Exploit)
Health 38 Speed 7 Jump 22’/3
Carry 130 Initiative 3d6 Perception 2d6
Melee Defense 29 Ranged Defense 29 Mental Defense 25
Vital 21 Soak 16/6 Size M – 5’2" Now, 5’9" Before
Skills
Abjure R, BM2 BM3, ArMa 3, ArMa4 5 (2d6) Spellcraft M1 PAID 6 XP, LM1 PAID 12, PAID 15, Paid 18, LM2 7 (3d6) Concentration O, BM1, M2 PAID 45 6 (3d6) Linguistics ArMa1 1(1d6)
Crossbow R 1 (1d6) Sailing R 1 (1d6) Medium Armour BM3 6 (3d6) Navigation R1 1 (1d6)
Displacement 1 (1d6) Movement 1 (1d6) Creation 1 (1d6) Tracking R1 1 (1d6)
Tactics Glad, BM2 2 (1d6) Fortitude Glad, PAID 6, Paid 3 3 (2d6) Acrobatics O PAID 6 + 9, 3 (2d6) Summoning LM11 (1d6)
Staves M1, M2, BM 3 (2d6) Medicine PAID 3 XP 1 (1d6) Investigate PAID 3 XP 1 (1d6) Sense Motive PAID 3 XP 1 (1d6)
Evoke BM 3, LM1, ArMa 3, ArMa4 5 (2d6) Heal 1 (1d6) Divine 1 (1d6) Diplomacy PAID 3 XP 1 (1d6)
Illusion 1 (1d6) Hardy PAID 3 +6 + 9 XP 3 (2d6) Running R2 1(1D6) Stealth R2 1 (1D6)
Heavy Armour PAID 3, 6, 9, 12, 15, 18 6(3D6) Inflict ArMa 2 1(1d6) History ArMa 1, ArMa 2, 2 (1d6)
PAID 30 XP for 10 Endurance PAID 6 XP + 9 XP for +2 Luck attribute *PAID 57 + 60 + 63 = 180 for MAGIC
Exploits
Cultural Weapon R begin play with a HEAVY cross bow
Fey R I am Fey
Magic Sense R Detect magic 10’
Meditation R No sleep needed
Longevity R x5 age
Magical R use MAG in place of another stat upon advancement
Natural Magic R clean clothes, keep rain away, reading light, polish stuff etc
Arcane Shield BM While awake, 6 SOAK – non-stackable
Arcane Bolt M1 2d6 MAG vs Ranged 30’
Arcane Knowledge Base M2 1 secret, 4 MAG skills at rank 1
Schooled O 1 secret and 3 MAG skills at rank 1
Attuned Implement free add 1 rank of quality to an attuned implement
Focus free +1d6 to cast a spell by taking an action
Fake Wounds Glad 1/day 1 hit does no damage
Artillery BM2 30’ dia within 100’ do 3d6 dam VITAL attack to everyone in that area
Armoured Mage BM3 6 ranks in medium armour inscribe for +2 SOAK
Secrets LM1 +2 secrets
Arcane Secret – Demons 45 XP
Arcane Secret – Undead 45 XP
Woodland Stride R1 not affected by difficult plant/undergrowth terrain
Nature’s Secrets plants and beasts secrets
Arcane Secret – Earth LM2
Spell Resistance ArMa 2 as a reaction, spend 2x mp to ignore a spell cast at me
Overpowered ArMa1 +50% spell points to 1 spell once per day
Signature Spellbook LOG pool (5) in signature spells
Font of Power +3d6 spell points – rolled 14
Secrets
Self Humanoids AKB
Metal LM Water S
Undead PAID 45 Death LM
Demons PAID 45 Plants R2
Beasts R2 Earth LM2
Weapons
Weapon (damage) Weight Stat + Skill + Quality Total CAP =9
Trusted Bone-Breaker Runed Master-Craft Staff (3d6) (4d6+2 = 2d6+2 +d6HD +d6Vul)
2) +D6 Vulnerability blunt – take 1 action to charge and +2d6 Vul blunt for 1 minute
3) High damage +d6 damage
4) Slaying Necromancers and Undead (auto crit)
5) absorb 3/day conditions caused by necrotic spell or crits
4 4+2+2 9d6
Armour
Armour Weight Soak/Defence
Battle Mage Focus 6 nil 6
Mastercraft Odin’s Plate (+3d6) of:
1) Healing (3d6/day),
2) Huginn -1/day for 1 hour the wearer may know any magical secret,
3) Muninn -1/day for 1 hour the wearer may know any skill at d6 ranks,
4) As a free action each raven may 1/day assist the wearer on an attack.
60 14/-4
High Quality Aventail 3 2
High Quality Articulated Gauntlets 1 +2 Melee defense
Equipment
Implement Details
Wand +12 MP
Orb +24 MP
Bone-Breaker +36 MP, +D6 Vulnerability, Cause Disease, High damage +d6
Money 19648 gp
Spells
Skill Magic Stat Implement Total Dice CAP=9 + Focus Exploit
Abjure 2d6 5d6 3d6 9D6 +D6
Evoke 2d6 5d6 3d6 9D6 +D6
Illude 1d6 5d6 3d6 9D6 +D6
Divine 1d6 5d6 3d6 9D6 +D6
Create 1d6 5d6 3d6 9D6 +D6
Displace 1d6 5d6 3d6 9D6 +D6
Heal 1d6 5d6 3d6 9D6 +D6
Movement 1d6 5d6 3d6 9D6 +D6
Summoning 1d6 5d6 3d6 9D6 +D6
Other skills 0 5D6 3D6 9D6 +D6
Signature Spells
Spell Name Sp Cost DC Dice Effect
Tau’s Twitch 16 26 9d6 preternatural celerity for 1 hour in 10’ – 2 full turns per turn
Fortify 15 25 9d6 +10 to all defenses for 1 hour
Impale 17 27 9d6 9d6 wooden spike 10’ range
Vision 17 27 9d6 Dark sight, True Sight and X-ray vision at 100’ for 1 hour
Vitality 16 26 9d6 7d6 healing in 10’
Bio:
Attributes Total Dice Defaults Race Origin Career Career Career Career Career Career Career Career Career Career Career Career Career Career Career
Grand elf Mage apprentice Glad Mage Mage BM1 BM2 BM3 LM1 Ran1 Ran 2 LM 2 ArMa 1 ArMa 2 AtMa 3 ArMa 4
Strength 3 2d6 3 0 0 0 0 0 0 0 0 0 0 0 0 0
Agility 11 4d6 3 +2 0 +1 0 0 +1 +1 +1 0 +1 +1 0 0
Endurance 9 3d6 3 0 0 +1 0 0 +1 +1 +1 0 +1 +1 0 0
Intuition 4 2d6 3 0 +1 0 0 0 0 0 0 0 0 0 0 0
Logic 19 5d6 3 +2 +1 0 +1 +1 +1 +1 +1 +2 0 0 +2 +1 +1 +1 +1
Willpower 12 4d6 3 0 0 0 +1 +1 0 0 0 +1 +1 +1 +1 +1 +1 +1 +1
Charisma 5 2d6 3 0 0 +1 0 0 0 0 0 0 0 0 0
Luck 1 1d6 3 -2 0 0 0 0 0 0 0 0 0 0 0
Reputation 18 4d6 3 +1 +1 0 +1 +1 +1 0 0 0 0 0 +1 +1 +1 +1 +1
Magic 18 5d6 0 +3 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1
Grade 15 9d6 max
Age 150 - x5 12 5 6 2 5 - - - - - -
Rep increases for Sandpointx3 Magnimar TurtleBack Ferry, Fort Rannik

Arch-Mage Cartauver Tau Greymond

Sins Of The Past Carlotoole