Lor's Spellbook

Dry Campsite

abjure water
Cost 4 MP Roll 9d6 vs. 14
Duration 1 day Casting time 1 minute
Range self/5’/touch Target 30’
Discount for long-term Soak 1. Keeps a campsite dry and protected from rain for 1 day.

Feather Fall

move self
Cost 7 MP Roll 9d6 vs. 17
Duration 1 day Casting time 1 minute
Range self/5’/touch Target 5’/obj/creature
Featherfall. 1 min. Contingency. When the target creature falls at least 16’, it descends 60’/round (max 600’) and takes no falling damage.

Real Feather Fall

transform beast
Cost 7 MP Roll 9d6 vs. 17
Duration 1 day Casting time 1 minute
Range self/5’/touch Target 5’/obj/creature
Transform Creature 1d6. Concentration. Contingency. When the target creature falls at least 16’, it transforms into a tiny birb.

Barkskin All Day

transform plant
Cost 2 MP Roll 9d6 vs. 12
Duration 1 day Casting time 1 minute
Range self/5’/touch Target 5’/obj/creature
Withstanding 1 vs. all. Discount for long-term Soak 1. Skin turns to tree bark, giving a +1 bonus to magical Soak.

Tougher Barkskin

transform plant
Cost 11 MP Roll 9d6 vs. 21
Duration 1 min
Range self/5’/touch Target 5’/obj/creature
Withstanding 8 vs. all. +1 MP per Soak. Skin turns to tree bark, giving magical Soak.

Not the Face

abjure self
Cost 10 MP Roll 9d6 vs. 20
Duration 8 hours Casting time 1 minute
Range self/5’/touch Target 5’/obj/creature
Shielding All +4 Gain +4 bonus to defense vs. all attackers.

Owl’s Eyes

divine self
Cost 10 MP Roll 9d6 vs. 20
Duration 8 hours Casting time 1 minute
Range 50’ Target 5’/obj/creature
Darksight.

Gecko Climb

move self
Cost 5 MP Roll 9d6 vs. 15
Duration 1 min
Range self/5’/touch Target 5’/obj/creature
Movement – Climb. Can climb as easily as walking.

Water Walk

move self
Cost 4 MP Roll 9d6 vs. 14
Duration concentration
Range self/5’/touch Target 5’/obj/creature
Movement – Waterwalk. Can walk across liquids as though they were solid ground.

Embiggen

transform beast
Cost 9 MP Roll 9d6 vs. 19
Duration 1 hour
Range self/5’/touch Target 5’/obj/creature
Enlarge 1 size category. Double cost for “person”.

Suture

heal self
Cost 9 MP Roll 9d6 vs. 19
Duration instantaneous
Range self/5’/touch Target 5’/obj/creature
Cure 5d6. +2 MP / +1d6. Double cost for “person”.

Group Hug

heal beast
Cost 6 MP Roll 9d6 vs. 16
Duration instantaneous
Range self/5’/touch Target 10’
Cure 3d6. +2 MP / +1d6. Double cost for “person”.

Shake It Off

heal self
Cost 2 MP Roll 9d6 vs. 12
Duration instantaneous
Range self/5’/touch Target 5’/obj/creature
Remove Severe Condition. -1 MP for a mild condition. Double cost for “person”.

Snakebit

heal self
Cost 5 MP Roll 9d6 vs. 15
Duration instantaneous
Range self/5’/touch Target 5’/obj/creature
Negate Poison. Double cost for “person”.

Purify Water

heal water
Cost 1 MP Roll 9d6 vs. 11
Duration instantaneous
Range self/5’/touch Target 5’/obj/creature
Purify Food. Purifies 4 lbs of water.

Blackberries

transform plant
Cost 7 MP Roll 9d6 vs. 17
Duration 1 min
Range self/5’/touch Target 30’
Difficult Terrain. Elemental Damage 1d6 (plant). A dense patch of blackberry canes springs up to impede and scratch anyone within.

Zucchini

transform plant
Cost 11 MP Roll 9d6 vs. 21
Duration 1 min
Range self/5’/touch Target 5’/obj/creature
Restrained – Severe. Persistent. Thick vines with large leaves & flowers wind around target characters, restraining them.

Obscuring Shower

create water
Cost 8 MP Roll 9d6 vs. 18
Duration concentration
Range self/5’/touch Target 30’
Elemental Object. Rain & mist obscure vision beyond 5’; -2d6 within 5’

Pitcher Plant

transform plant
Cost 6 MP Roll 9d6 vs. 16
Duration concentration
Range self/5’/touch Target 20’
Slick The area becomes slick like the inside of a pitcher plant. Difficult terrain, Difficult (16) AGI check to move more than 1 without falling prone.

Nice Doggie

compel beast
Cost 7 MP Roll 8d6 vs. 17
Duration 1 min
Range self/5’/touch Target 5’/obj/creature
Charmed – Mild. Persistent. Target creature is friendly. Double cost for “person”.

Heel!

compel beast
Cost 9 MP Roll 8d6 vs. 19
Duration 1 min
Range self/5’/touch Target 20’
Charmed – Severe. Target creature will obey commands. Double cost for “person”.

Here, Doggie!

summon/compel beast
Cost 10 MP Roll 8d6 vs. 20
Duration 1 min Casting time 1 minute
Range self/5’/touch Target 5’/obj/creature
Summon Creature. Charmed – Severe. Summon a wolf which will obey commands.

Cool It!

enchant beast
Cost 3 MP Roll 8d6 vs. 13
Duration instantaneous Casting time 1 minute
Range self/5’/touch Target 5’/obj/creature
Charm – Severe. Remove a severe mental condition (Afraid, Angry, Charmed, Confused, Manic, Sleeping). Double cost for “person”.

Summon Audrey

summon plant
Cost 11 MP Roll 8d6 vs. 21
Duration 1 min
Range 30’ Target 5’/obj/creature
Summon Creature. Summon a large carnivorous plant.

Wolfsense

compel beast
Cost 7 MP Roll 8d6 vs. 17
Duration concentration
Range 30’ Target 5’/obj/creature
Shared Perception. +1 MP per additional sense. Access one or more of a beast’s senses, in place of my own.

Message

compel person
Cost 10 MP Roll 8d6 vs. 20
Duration 1 round
Range 50’ Target 5’/obj/creature
Message. Speak telepathically with another person, both ways.

Watery Walking Stick

create/displace water
Cost 5 MP Roll 9d6 vs. 15
Duration 1 min
Range self/5’/touch Target 5’/obj/creature
Elemental Object. Ghost Touch. Creates an elemental weapon (staff) that does water damage and can harm incorporeal creatures.

Lor's Spellbook

Sins Of The Past Len17