Sins Of The Past
Covetous/Charitable (opposes evocation): A union of conjuration and abjuration magic, a covetous weapon functions as a slaying weapon against evokers and creatures with the wielding fire. As long as the weapon is wielded, the wielder gains fire soak 30.
Dominant/Commanding (opposes transmutation): A union of enchantment and illusion magic, a dominant weapon functions as a slaying weapon against transmuters and against creatures with the shapechanging abilities. As long as the weapon is carried, it can absorb up to three harmful transmutation effects (such as baleful polymorph or petrification) inflicted on the wielder per day.
Jealous/Trusting (opposes necromancy): A union of abjuration and enchantment magic, a jealous weapon functions as a slaying weapon against necromancers and against undead. As long as the weapon is carried, it can absorb up to 3 conditions created by necrotic spells or necrotic criticals inflicted on the wielder per day.
Miserly/Generous (opposes illusion): A union of transmutation and conjuration magic, a miserly weapon functions as a slaying weapon against illusionists and creatures from the Plane of Shadow. The first three times each day that this weapon strikes an illusion, it automatically makes a dispel magic (10d6) attempt to dispel the illusion.
Parasitic/Symbiotic (opposes enchantment): A union of necromancy and transmutation magic, a parasitic weapon functions as a slaying weapon against enchanters and against creatures that are charmed, dominated, or otherwise under another creature’s magic control. The first time each day that this weapon strikes a creature under the effects of an enchantment spell, it automatically makes a (10d6) dispel magic attempt to dispel the enchantment. If the attempt is successful, it siphons that energy into the wielder, healing her of 6d6 points of damage .
Sadistic/Compassionate (opposes abjuration): A union of evocation and necromancy magic, a sadistic weapon functions as a slaying weapon against abjurers and any creatures with an active abjuration spell effect. A sadistic weapon shrouds its wielder in an aura of mock magic—when the wielder is subjected to a dispelling effect, that dispelling attempt instead targets only the aura of mock magic. If the aura is dispelled, it replenishes again in 24 hours.
Tyrannical/Liberal (opposes conjuration): A union of illusion and evocation magic, a tyrannical weapon functions as a slayer weapon against conjurers and summoned monsters. The first three times each day that the weapon scores a critical hit against a creature with the extraplanar subtype, the weapon casts (10d6) dismissal at the creature struck. If the extraplanar creature has the fire, cold, or lightning subtype the weapon gains that subtype for a day.